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SuperLuminauts is a local-multiplayer space dogfighter where your missiles leave trails in space & time

"It's a top down sort of twin stick shooter that has a lot of physics about it - you're just going to have to watch... there's a lot more to it than we thought when we played the first round"

-Arcade Crowd

"Let's replay, we'll have one more go of that, cause that's bull$#&%, I'm gonna win this"

-The Yogscast
 
 
     

BREAK SPACE-TIME WITH FRIENDS

 

Every projectile you fire leaves a trail in space-time, like a grandfather paradox waiting to happen. A richocheting, neon, grandfather paradox. Like an artist you can plan each stroke with precision, or like a modern artist you can throw a haphazard mess and do a pretty good job too.


2-4 Player Couch Chaos

 

controllers To start playing, all you need is a keyboard & mouse and another human being who you don't mind being temporary mortal enemies with. To maximize victorious gloating, you'll need to add 2 or more controllers for four players.


 

A Sci-Fi Rainbow of Ships

Though all vehicles are outfitted with the same specs, we all know the coolest ship with the radest paint job is going to win.

 

3 New Ways to Play

We've scoured the universe of infinite game-modes, and we thought these were the most fun ways to demolish the fabric of space-time! And also involved the fewest subatomic-implosions and/or lizard-people uprisings.


 

Stellar Tunes

To make the bleeps, bloops, and music of SuperLuminauts, Cameron (LoadCard) digitized himself into the game with a microphone and synthesizer, and came back with 5 stellar tracks and the ability to speak to computers.


 
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